glass-base: a glass opacity setting and one place for the surface look

- shell.conf glass (0.05 to 1, default 1 = solid, as before): the
  surfaces' opacity; read live with the theme
- surface.rs: shell() draws the island, the idle pill and the workspace
  pill (fill, rim, shadow), so a design is one file; the default is the
  look so far
- see-through surfaces can't hide content under a veil, so with glass
  below 1 the open/close fades use .opacity() while they run
- README: the Hyprland layer rule that frosts what's behind the shell
  (namespace match is a full match: ^magic-.*$; ignore_alpha keeps the
  transparent margin around the island sharp)
- docs/design: the solid look and glass 0.5 with the rule, for review
This commit is contained in:
server2
2026-10-09 05:20:44 +02:00
parent 036b326b04
commit 54ca75b855
9 changed files with 90 additions and 41 deletions
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