Glass designs as settings: solid, frosted, liquid on every surface
appearance.surface.design picks the look (chips in the config window); each design's opacity, rim and light are settings. surface::shell now draws the island, idle pill, workspace and tray pills, tray menu, control centre and popup, so a design applies everywhere. On see-through glass faces fade with .opacity(). Shell text settings can list their allowed words (chips).
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@@ -117,6 +117,23 @@ Every setting lives in `~/.config/amane/config.toml`: sizes, timings, text sizes
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The config window edits the same file: Settings at the foot of the control centre, or `amane ipc call config toggle`. It is a normal window with a page per part of the shell, a page per Hyprland category, and a search over everything. Numbers with a range get a slider and a field, switches toggle, colours show a swatch; a typed value applies on Enter. Reset brings back the default.
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### Glass
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`appearance.surface.design` picks what the island, the pills, the tray menu, the control centre and its popups are made of: `solid` (the wallpaper's gradient with an accent glow), `frosted` (a thin tint, a hairline white rim, a sheen along the top, a soft shadow) or `liquid` (clear glass, denser toward the bottom right, a light-catching edge, the accent's glow). Each design's opacity, rim and light are settings of their own (`appearance.solid|frosted|liquid.*`); the look itself is `src/surface.rs`. On see-through glass a face fades with `.opacity()` instead of a veil, a GPU layer only while it fades.
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Amane can only blur what the shell draws, so the frosting comes from Hyprland: a layer rule for the shell's windows (the namespace match is a full match). `ignore_alpha` leaves pixels at or below that opacity unblurred, which keeps the clear margin around the pills sharp; keep it below the design's thinnest part, or that part shows the desktop unblurred (liquid at its default 0.4 is 0.22 in its top left corner).
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```lua
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hl.layer_rule({
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name = "amane-glass",
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match = { namespace = "^magic-.*$" },
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blur = true,
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ignore_alpha = 0.2,
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})
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```
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The blur's strength is Hyprland's own (`decoration.blur.size`, `passes`; also on the config window's Decoration page).
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### Hyprland options
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The Hyprland pages list every option Hyprland itself describes (`hyprctl descriptions`), with its current value and default, and whether your Hyprland config sets it. A change applies at once (`hl.config`) and is kept in `config.toml` under `[hyprland.*]`; the shell writes those to `~/.config/hypr/amane.lua`. Load that file last in `hyprland.lua`, so the window's values survive a Hyprland reload and win over the rest of your config:
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@@ -147,6 +164,7 @@ src/png.rs a stdlib png writer, for tray icons sent as pixels
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src/system.rs what the control centre shows: iwd, wired cards, openvpn, power, the external GPU
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src/glyph.rs every drawn icon, as a Canvas or as shapes for a shared one
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src/theme.rs the shell's colours: the matugen theme file, the cross-fade; watches config.toml
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src/surface.rs what the island, pills, menus and popups are made of: the solid, frosted and liquid designs
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src/config.rs every setting, declared once (typed accessors + the window's list), config.toml read and written
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src/hypr.rs Hyprland's options for the config window: hyprctl descriptions/getoption, hl.config, amane.lua
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src/settings.rs the config window, `config` IPC
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