island: card on one monitor, live bars only on the focused one
- the card opens on the monitor that was clicked (keybinds: the focused monitor); the others keep their pill. moving the card to another monitor restarts its open animation there - only the focused monitor's window (and the one with the card) reads Spectrum, so the other pills show still bars and rest - hover lights only the pill under the pointer - measured with music on 3 monitors: pill 10.7% of a core (was 27.5%), open card 20.7% (was 58%), ~62 frames a second in total, 0-1 slow frames per open/close (was 7-14), back to one island's cost
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+2
-2
@@ -10,6 +10,6 @@ fn main() {
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// the card's glow follows the cover art, which art::Art copies to this one path
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Palette::write().open(&art::palette_file(), 8);
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// one island on every monitor, all showing the same player and state
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App::new().font("Fira Code").ipc("island", island::command).window_per_monitor(|_| island::view()).run();
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// one island on every monitor; the card opens only on one of them
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App::new().font("Fira Code").ipc("island", island::command).window_per_monitor(island::view).run();
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}
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