fix compile error and produce first start for basic function
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This commit is contained in:
fabolous005 2023-11-26 14:14:47 +01:00
parent 40d962edb1
commit 05e41f9540
2 changed files with 20 additions and 11 deletions

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@ -1,4 +1,3 @@
use std::env;
use rand::Rng;
use image::Rgb;
use image::RgbImage;
@ -10,19 +9,31 @@ fn main() {
// for arg in env::args() {
// args.push(arg);
// }
let mut img = get_image();
let width = 7000;
let height = 7000;
let mut img = get_image(width, height);
let mut colors= vec![];
let points = [0.1, 0.2, 0.3, 0.4, 0.5];
// let mut colors= vec![];
// function = f(x) = 3x^2
let mut points = vec![];
for i in 0..=1000 {
points.push(i as f64 / 1000.0);
}
// println!("{points:?}");
// funktion = f(x) = 3x^2
// ableitungsquotient = 6a
for point in points {
let color = [generate_random(0, 255), generate_random(0, 255), generate_random(0, 255)];
colors.push(color);
img.put_pixel((point * 1000.0).round_ties_even() as u32, (get_point(point as i32) * 1000.0).round() as u32, Rgb(color));
// let color = [generate_random(0, 255), generate_random(0, 255), generate_random(0, 255)];
// colors.push(color);
// img.put_pixel((point * 1000.0_f64).round() as u32, (get_point(point as i32) * 1000.0).round() as u32, Rgb(color));
img.put_pixel(
(point * 1000.0_f64).round() as u32 + (width / 2),
(get_point(point as i32) * 1000.0).round() as u32 + (height / 2),
Rgb([255,255,255])
);
}
@ -45,9 +56,7 @@ fn generate_random(start: u8, end: u8) -> u8 {
rng.gen_range(start..=end)
}
fn get_image() -> ImageBuffer<Rgb<u8>, Vec<u8>> {
let width = 1000;
let height = 1000;
fn get_image(width: u32, height: u32) -> ImageBuffer<Rgb<u8>, Vec<u8>> {
let mut img = RgbImage::new(width, height);
let grid_spacing = 50;
let grid_color = Rgb([255, 9, 255]); // Black colo