prain: web UI with a model monitor

A clear chat page (markdown, code blocks with copy, stop, new chat, kept in the browser,
drafts shown as such) and a monitor sidebar, a sheet on phones: tokens/s, a live map of the
30 x 128 experts (in VRAM, used now, copied in), VRAM hit rate, copies, context, prompt cache,
GPU VRAM/load/temperature/power/fan. GET /status merges vLLM /metrics, amdgpu sysfs and the
stats file, which now lists the experts in VRAM. /warm answers 202 when a warm-up starts.
README: the int4 kernels, their A/B, 2048-token chunks as a trade, prompt logprobs limit.
This commit is contained in:
2026-10-29 14:20:23 +01:00
parent d1ccc5c294
commit a14e3ade0b
11 changed files with 977 additions and 133 deletions
+47 -8
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@@ -34,9 +34,12 @@ Tune vLLM's fused-MoE kernel for the GPU once (~45 min of Triton compiles the fi
The first start writes the bf16 pack (42.5 GiB, ~3 min); with `quant = "int8"` or `"int4"` it
then quantizes that pack once on the GPU (~3 min). Once the int4 pack is written, the bf16 files
(`layerNNN.w13`, `.w2`, `.done`) are not read and can be deleted; a later bf16 or int8 start
writes them again. Chat with `prain tui`, or `prain web --config FILE` for several users with
drafts (`--host 0.0.0.0` serves it to other machines; it has no login). Tool calls work through
vLLM's `gemma4` parser, so coding agents and MCP clients can use the OpenAI-compatible API.
writes them again. Chat with `prain tui`, or in the browser with `prain web --config FILE`:
several users with drafts, and a monitor beside the chat (tokens/s, a live map of which experts
are in VRAM and working, VRAM hit rate, context use, GPU load, temperature and power; the map
needs `stats_path` in the placement file). `--host 0.0.0.0` serves it to other machines; it has
no login. Tool calls work through vLLM's `gemma4` parser, so coding agents and MCP clients can
use the OpenAI-compatible API.
## Expert formats
@@ -44,7 +47,7 @@ vLLM's `gemma4` parser, so coding agents and MCP clients can use the OpenAI-comp
|---|---|---|---|---|---|
| bf16 | 11.34 MiB | 42.5 GiB | as trained | vLLM Triton | torch bf16 matmul |
| int8 | 5.69 MiB | 21.3 GiB | fp32 scale per row | vLLM Triton (w8a16) | `torch._weight_int8pack_mm` |
| int4 | 3.01 MiB | 11.3 GiB | bf16 scale per 64, MSE clip | vLLM Triton (GPTQ/AWQ, w4a16) | `torch._weight_int4pack_mm_for_cpu` |
| int4 | 3.01 MiB | 11.3 GiB | bf16 scale per 64, MSE clip | vLLM Triton (GPTQ/AWQ, w4a16); prain's on RDNA2 | `torch._weight_int4pack_mm_for_cpu` |
Measured on the RX 6600 XT behind Thunderbolt (PCIe 3.0 x4, 2.5 GB/s), i9-13950HX (16 CPU
threads for experts), 31 GiB RAM, quiet host. Every format got 1.66 GiB of expert VRAM, its own
@@ -61,7 +64,7 @@ placement from `prain tune` and tuned kernels; 4k context, 0.75 GiB KV:
The smaller formats win twice: more experts fit in VRAM, and every miss moves fewer bytes over
the link and out of the page cache (the int4 pack fits in free RAM, the bf16 one does not). On
the GPU itself a decode round costs about the same in every format (2.3-2.8 ms). These decode
numbers predate the dense-layer fix below, which makes every format faster.
numbers predate the dense-layer fix and the int4 kernels below, which make decode 3x faster.
## Dense layers on RDNA2
@@ -72,6 +75,32 @@ with at most 4 rows through a Triton GEMV (`prain/gemv.py`, ~210 GB/s; `PRAIN_GE
off). With the agent setup below, decode went from 1.58 to 2.77 tok/s with unchanged answers
(same quality score). Prefill keeps rocBLAS.
## int4 experts on RDNA2
vLLM's int4 MoE kernel pads every token to a 16-row tile and multiplies in bf16, which RDNA2
lacks: a decode round took 2.7 ms for one token. On gfx10 prain runs int4 rounds of up to 4
tokens through its own GEMV-style kernel (`prain/kernels.py`, 0.25 ms) and larger rounds through
vLLM's kernel in fp16, twice as fast as bf16 there (a round that overflows fp16 is redone in
bf16). Every int4 expert copy goes through a pinned staging buffer: one DMA and one unpack kernel
instead of four pageable copies and a ten-kernel repack, asynchronous from every tier.
A/B on the live agent setup (int4, 16k context, 1 GiB KV, 450 slots): decode is the median of
3 x 48 tokens, prefill a fresh 2.3k-token prompt, quality the greedy answers to the six
`quality.py` prompts (identical to the reference answers, mean logprob of their tokens):
| | decode tok/s | first token, short | first token, 2.3k tokens | identical | mean logprob |
|---|---|---|---|---|---|
| before | 3.49 | 4.3 s | 27.5 s | 4 of 6 | -0.104 |
| decode kernel | 4.73 | 4.2 s | 27.3 s | 4 of 6 | -0.093 |
| staged copies | 3.67 | 3.7 s | 24.5 s | 4 of 6 | -0.098 |
| fp16 rounds | 3.84 | 4.0 s | 23.3 s | 4 of 6 | -0.102 |
| all three | 5.24 | 3.3 s | 20.6 s | 5 of 6 | -0.104 |
Repeated runs of one config differ by up to 5% in decode speed and 1% in prefill. Measured and
dropped: routing statistics on the CPU and a Triton GEMV for the fp32 router (both within noise),
and `[prefetch] mode = "pregate"`, which can now prefetch disk-tier experts too (4.9 vs 5.2 tok/s:
the link is already busy with demand copies).
## Trading quality for speed
`[miss] min_weight` (default 1) is the share of each token's router weight that must be
@@ -91,7 +120,7 @@ negative log-likelihood of the min_weight = 1 answers to six chat prompts (`scri
At 0.6 the answers stay correct but take other words; at 0.4 they show slips ("Hereon any of the
following one-liners"). Pinning only the hottest experts and never copying (`prain plan
--cache-slots 1`, min_weight 0) broke the model (NLL 9) for 25% more decode speed (measured before
the dense-layer fix).
the dense-layer fix). This table predates the int4 kernels above.
## Context length and coding agents
@@ -101,12 +130,22 @@ hold the tokens in flight (2 x `--max-num-batched-tokens`). `kv_cache_gib = 1.0`
tokens, 1.11 requests of 16k (measured).
With the example config (int4, 16k, tools) a cold 4.7k-token prompt took 70 s and a 12k-token
one 176 s: every 1024-token prefill chunk needs nearly all experts, copied over the 2.5 GB/s link.
one 176 s (before the int4 kernels, which cut prefill by a quarter): every 1024-token prefill chunk
needs nearly all experts, copied over the 2.5 GB/s link.
Agent turns reuse the prefix cache: turns 2 and 3 of a conversation found 4,704 and 4,736 of
~4,750 prompt tokens cached and took ~20 s each (24-token answers). vLLM keeps sliding-window
state only where earlier prompts ended, so the second conversation that shares just the system
prompt recomputes it once (176 s); later ones hit (4.5 s).
Requests with `prompt_logprobs` (perplexity tools) materialize [prompt tokens x 262k vocab] fp32
logits that vLLM's memory plan does not cover: on the 16k config even ~300-token prompts crashed
the engine. `scripts/quality.py score --greedy-only` skips them.
Bigger prefill chunks trade decode speed for prompt speed: at 16k, `--max-num-batched-tokens 2048`
needs `kv_cache_gib = 1.3` (the sliding layers hold two chunks), so 0.3 GiB less for experts (348
slots instead of 450). A 2.3k-token prompt then took 17.4 s instead of 20.6 s, and decode ran at
4.5 instead of 5.2 tok/s. Long agent prompts gain more (half the chunks, half the expert copies).
## Tune for a machine
python scripts/measure.py PACK_DIR/layer029.w13 --quant int4 --threads 16 > cost.json # server stopped
@@ -127,7 +166,7 @@ tok/s measured, the page cache helps) and over-predicted int4 (2.4 vs 1.62 tok/s
Serve with `PRAIN_PROFILE=/abs/dir`. Writing a number N into `dir/start` records the next N engine
steps: spans around the engine step, every module of the model and prain's MoE phases (route,
plan, copy: h2d/repack/d2d, round), each synced with the GPU. `python -m prain.profile dir`
plan, copy: memcpy/h2d/unpack for int4, round), each synced with the GPU. `python -m prain.profile dir`
writes `decode.svg`/`prefill.svg` flame graphs and prints self time and calls per step. The
syncs remove the CPU/GPU overlap: a decode step took 395 ms profiled, 307 ms without.