diff --git a/build.zig b/build.zig new file mode 100644 index 0000000..709d337 --- /dev/null +++ b/build.zig @@ -0,0 +1,67 @@ +const std = @import("std"); + +// Although this function looks imperative, note that its job is to +// declaratively construct a build graph that will be executed by an external +// runner. +pub fn build(b: *std.Build) void { + // Standard target options allows the person running `zig build` to choose + // what target to build for. Here we do not override the defaults, which + // means any target is allowed, and the default is native. Other options + // for restricting supported target set are available. + const target = b.standardTargetOptions(.{}); + + // Standard optimization options allow the person running `zig build` to select + // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not + // set a preferred release mode, allowing the user to decide how to optimize. + const optimize = b.standardOptimizeOption(.{}); + + + const exe = b.addExecutable(.{ + .name = "sazzy", + .root_source_file = b.path("src/main.zig"), + .target = target, + .optimize = optimize, + }); + + // This declares intent for the executable to be installed into the + // standard location when the user invokes the "install" step (the default + // step when running `zig build`). + b.installArtifact(exe); + + // This *creates* a Run step in the build graph, to be executed when another + // step is evaluated that depends on it. The next line below will establish + // such a dependency. + const run_cmd = b.addRunArtifact(exe); + + // By making the run step depend on the install step, it will be run from the + // installation directory rather than directly from within the cache directory. + // This is not necessary, however, if the application depends on other installed + // files, this ensures they will be present and in the expected location. + run_cmd.step.dependOn(b.getInstallStep()); + + // This allows the user to pass arguments to the application in the build + // command itself, like this: `zig build run -- arg1 arg2 etc` + if (b.args) |args| { + run_cmd.addArgs(args); + } + + // This creates a build step. It will be visible in the `zig build --help` menu, + // and can be selected like this: `zig build run` + // This will evaluate the `run` step rather than the default, which is "install". + const run_step = b.step("run", "Run the app"); + run_step.dependOn(&run_cmd.step); + + const exe_unit_tests = b.addTest(.{ + .root_source_file = b.path("src/main.zig"), + .target = target, + .optimize = optimize, + }); + + const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests); + + // Similar to creating the run step earlier, this exposes a `test` step to + // the `zig build --help` menu, providing a way for the user to request + // running the unit tests. + const test_step = b.step("test", "Run unit tests"); + test_step.dependOn(&run_exe_unit_tests.step); +} diff --git a/build.zig.zon b/build.zig.zon new file mode 100644 index 0000000..d188bcb --- /dev/null +++ b/build.zig.zon @@ -0,0 +1,72 @@ +.{ + // This is the default name used by packages depending on this one. For + // example, when a user runs `zig fetch --save `, this field is used + // as the key in the `dependencies` table. Although the user can choose a + // different name, most users will stick with this provided value. + // + // It is redundant to include "zig" in this name because it is already + // within the Zig package namespace. + .name = "sazzy", + + // This is a [Semantic Version](https://semver.org/). + // In a future version of Zig it will be used for package deduplication. + .version = "0.0.0", + + // This field is optional. + // This is currently advisory only; Zig does not yet do anything + // with this value. + //.minimum_zig_version = "0.11.0", + + // This field is optional. + // Each dependency must either provide a `url` and `hash`, or a `path`. + // `zig build --fetch` can be used to fetch all dependencies of a package, recursively. + // Once all dependencies are fetched, `zig build` no longer requires + // internet connectivity. + .dependencies = .{ + // See `zig fetch --save ` for a command-line interface for adding dependencies. + //.example = .{ + // // When updating this field to a new URL, be sure to delete the corresponding + // // `hash`, otherwise you are communicating that you expect to find the old hash at + // // the new URL. + // .url = "https://example.com/foo.tar.gz", + // + // // This is computed from the file contents of the directory of files that is + // // obtained after fetching `url` and applying the inclusion rules given by + // // `paths`. + // // + // // This field is the source of truth; packages do not come from a `url`; they + // // come from a `hash`. `url` is just one of many possible mirrors for how to + // // obtain a package matching this `hash`. + // // + // // Uses the [multihash](https://multiformats.io/multihash/) format. + // .hash = "...", + // + // // When this is provided, the package is found in a directory relative to the + // // build root. In this case the package's hash is irrelevant and therefore not + // // computed. This field and `url` are mutually exclusive. + // .path = "foo", + + // // When this is set to `true`, a package is declared to be lazily + // // fetched. This makes the dependency only get fetched if it is + // // actually used. + // .lazy = false, + //}, + }, + + // Specifies the set of files and directories that are included in this package. + // Only files and directories listed here are included in the `hash` that + // is computed for this package. Only files listed here will remain on disk + // when using the zig package manager. As a rule of thumb, one should list + // files required for compilation plus any license(s). + // Paths are relative to the build root. Use the empty string (`""`) to refer to + // the build root itself. + // A directory listed here means that all files within, recursively, are included. + .paths = .{ + "build.zig", + "build.zig.zon", + "src", + // For example... + //"LICENSE", + //"README.md", + }, +} diff --git a/src/board.zig b/src/board.zig new file mode 100644 index 0000000..7b779df --- /dev/null +++ b/src/board.zig @@ -0,0 +1,311 @@ +const std = @import("std"); + + +const Symbol = enum { + Barret, + Chalice, + Flask, + Gallion, + Hourglass, + Scatter, + Witch, +}; + +const Variant = union(enum) { + Multiplier: u32, + Respin, + Symbol: Symbol, + Empty, + + const Self = @This(); + + pub fn new_random() Self { + const rand = std.crypto.random; + const symbol = rand.enumValue(Symbol); + return Self{ .Symbol = symbol }; + } +}; + +const Collection = struct { + Symbol: Symbol, + Piece: std.ArrayList([2]u8), +}; + + +pub const Board = struct { + fields: [7][7]Variant, + multipler: u32, + + const Self = @This(); + + pub fn init() Board { + const rand = std.crypto.random; + var buffer: [6]u8 = undefined; + rand.bytes(&buffer); + + var board = Self { + .fields = [7][7]Variant{ + [7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty}, + [7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty}, + [7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty}, + [7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty}, + [7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty}, + [7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty}, + [7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty}, + }, + .multipler = 1, + }; + board.fields[buffer[0] % 7][buffer[1] % 7] = Variant.Respin; + board.fields[buffer[2] % 7][buffer[3] % 7] = Variant.Respin; + board.fields[buffer[4] % 7][buffer[5] % 7] = Variant.Respin; + board.fill(); + return board; + } + + pub fn fill(self: *Board) void { + const rand = std.crypto.random; + var buffer: [6]u8 = undefined; + rand.bytes(&buffer); + for (self.fields, 0..) |row, i| { + for (row, 0..) |field, j| { + if (field == Variant.Empty) { + // TODO: add probability distribution for Respins + self.fields[i][j] = Variant{ .Symbol = rand.enumValue(Symbol) }; + } + } + } + } + + pub fn calculate(self: *Board, components: *std.ArrayList(u8)) !void { + var visited: [7][7]bool = [7][7]bool{ + [7]bool{false, false, false, false, false, false, false}, + [7]bool{false, false, false, false, false, false, false}, + [7]bool{false, false, false, false, false, false, false}, + [7]bool{false, false, false, false, false, false, false}, + [7]bool{false, false, false, false, false, false, false}, + [7]bool{false, false, false, false, false, false, false}, + [7]bool{false, false, false, false, false, false, false}, + }; + for (0..self.fields.len) |i| { + for (0..self.fields[0].len) |j| { + if (self.fields[i][j] != Variant.Multiplier and self.fields[i][j] != Variant.Respin and self.fields[i][j] != Variant.Empty) { + const size = try self.dfs(&visited, @intCast(i), @intCast(j), self.fields[i][j].Symbol); + if (size >= 5) { + // std.debug.print("fuction returned {} for Symbol {}\n", .{size, self.fields[i][j].Symbol}); + try components.append(@as(u8, @truncate((@as(u8, @truncate(i)) << 3 | j)))); + } + } + } + } + } + + pub fn dfs(self: *Board, visited: *[7][7]bool, i: u8, j: u8, cell_type: Symbol) !u32 { + var gpa = std.heap.GeneralPurposeAllocator(.{}){}; + const allocator = gpa.allocator(); + + var stack = std.ArrayList([2]u8).init(allocator); + try stack.append([2]u8{i, j}); + var size: u8 = 0; + while (stack.items.len > 0) { + const cords = stack.pop(); + if (cords[0] >= 7 or cords[1] >= 7 or + visited[cords[0]][cords[1]] or ( + switch (self.fields[cords[0]][cords[1]]) { + Variant.Empty => unreachable, + Variant.Multiplier => false, + Variant.Respin => true, + Variant.Symbol => self.fields[cords[0]][cords[1]].Symbol != cell_type + } + ) + ) { + if (cords[0] <= 6 and cords[1] <= 6 and self.fields[cords[0]][cords[1]] == Variant.Respin) { + visited[cords[0]][cords[1]] = true; + } + continue; + } + visited[cords[0]][cords[1]] = true; + size += 1; + + if (cords[0] > 0) { + try stack.append([2]u8{cords[0] - 1, cords[1]}); + } + try stack.append([2]u8{cords[0] + 1, cords[1]}); + if (cords[1] > 0) { + try stack.append([2]u8{cords[0], cords[1] - 1}); + } + try stack.append([2]u8{cords[0], cords[1] + 1}); + // std.debug.print( + // "increased size to {}, for symbol {} at position {}x{}, new stack size is {}\n", + // .{size, cell_type, cords[0], cords[1], stack.items.len} + // ); + } + return size; + } + + pub fn print(self: Self) !void { + const stdout_file = std.io.getStdOut().writer(); + var bw = std.io.bufferedWriter(stdout_file); + const stdout = bw.writer(); + + try stdout.print("Board:\n", .{}); + + for (self.fields) |row| { + for (row) |field| { + switch (field) { + Variant.Multiplier => try stdout.print("M", .{}), + Variant.Respin => try stdout.print("R", .{}), + Variant.Empty => try stdout.print("E", .{}), + Variant.Symbol => { + switch (field.Symbol) { + Symbol.Barret => try stdout.print("B", .{}), + Symbol.Chalice => try stdout.print("C", .{}), + Symbol.Flask => try stdout.print("F", .{}), + Symbol.Gallion => try stdout.print("G", .{}), + Symbol.Hourglass => try stdout.print("H", .{}), + Symbol.Scatter => try stdout.print("S", .{}), + Symbol.Witch => try stdout.print("W", .{}), + } + } + } + } + try stdout.print("\n", .{}); + } + try bw.flush(); + } + + pub fn print5(self: Self) !void { + const symbols = [10][5][5]u8{ + [5][5]u8{ + [5]u8{'|', '-', '-', '-', '|'}, + [5]u8{'|', ' ', ' ', ' ', '|'}, + [5]u8{'M', 'M', 'M', 'M', 'M'}, + [5]u8{'|', ' ', ' ', ' ', '|'}, + [5]u8{'|', '_', '_', '_', '|'}, + }, + [5][5]u8{ + [5]u8{'\\', ' ', ' ', ' ', '/'}, + [5]u8{' ', '\\', ' ', '/', ' '}, + [5]u8{' ', ' ', 'x', ' ', ' '}, + [5]u8{' ', '/', ' ', '\\', ' '}, + [5]u8{'/', ' ', ' ', ' ', '\\'}, + }, + [5][5]u8{ + [5]u8{' ', ' ', ' ', ' ', ' '}, + [5]u8{' ', ' ', ' ', ' ', ' '}, + [5]u8{' ', ' ', ' ', ' ', ' '}, + [5]u8{' ', ' ', ' ', ' ', ' '}, + [5]u8{' ', ' ', ' ', ' ', ' '}, + }, + [5][5]u8{ + [5]u8{' ', '|', '-', '\\', ' '}, + [5]u8{' ', '|', ' ', '|', ' '}, + [5]u8{' ', '|', '-', ' ', ' '}, + [5]u8{' ', '|', ' ', '|', ' '}, + [5]u8{' ', '|', '-', '/', ' '}, + }, + [5][5]u8{ + [5]u8{' ', '/', '-', '\\', ' '}, + [5]u8{' ', '|', ' ', ' ', ' '}, + [5]u8{' ', '|', ' ', ' ', ' '}, + [5]u8{' ', '|', ' ', ' ', ' '}, + [5]u8{' ', '\\', '-', '/', ' '}, + }, + [5][5]u8{ + [5]u8{' ', '|', '-', '-', ' '}, + [5]u8{' ', '|', ' ', ' ', ' '}, + [5]u8{' ', '|', '-', ' ', ' '}, + [5]u8{' ', '|', ' ', ' ', ' '}, + [5]u8{' ', '|', ' ', ' ', ' '}, + }, + [5][5]u8{ + [5]u8{' ', ' ', '-', ' ', ' '}, + [5]u8{' ', '/', ' ', '\\', ' '}, + [5]u8{'|', ' ', ' ', ' ', '|'}, + [5]u8{' ', '\\', ' ', '/', ' '}, + [5]u8{' ', ' ', '_', ' ', ' '}, + }, + [5][5]u8{ + [5]u8{' ', '|', ' ', '|', ' '}, + [5]u8{' ', '|', ' ', '|', ' '}, + [5]u8{' ', '|', '-', '|', ' '}, + [5]u8{' ', '|', ' ', '|', ' '}, + [5]u8{' ', '|', ' ', '|', ' '}, + }, + [5][5]u8{ + [5]u8{' ', '/', '-', '\\', ' '}, + [5]u8{' ', '|', ' ', ' ', ' '}, + [5]u8{' ', ' ', '-', '\\', ' '}, + [5]u8{' ', ' ', ' ', '|', ' '}, + [5]u8{' ', '\\', '_', '/', ' '}, + }, + [5][5]u8{ + [5]u8{'|', ' ', '|', ' ', '|'}, + [5]u8{'|', ' ', '|', ' ', '|'}, + [5]u8{'|', ' ', '|', ' ', '|'}, + [5]u8{'|', ' ', '|', ' ', '|'}, + [5]u8{'\\', '/', ' ', '\\', '/'}, + }, + }; + var output = std.mem.zeroes([7][7][5][5]u8); + + const stdout_file = std.io.getStdOut().writer(); + var bw = std.io.bufferedWriter(stdout_file); + const stdout = bw.writer(); + try stdout.print("\n", .{}); + for (self.fields, 0..) |row, i| { + for (row, 0..) |field, j| { + switch (field) { + Variant.Multiplier => output[i][j] = symbols[0], + Variant.Respin => output[i][j] = symbols[1], + Variant.Empty => output[i][j] = symbols[2], + Variant.Symbol => { + switch (field.Symbol) { + Symbol.Barret => output[i][j] = symbols[3], + Symbol.Chalice => output[i][j] = symbols[4], + Symbol.Flask => output[i][j] = symbols[5], + Symbol.Gallion => output[i][j] = symbols[6], + Symbol.Hourglass => output[i][j] = symbols[7], + Symbol.Scatter => output[i][j] = symbols[8], + Symbol.Witch => output[i][j] = symbols[9], + } + } + } + } + } + + // iterate over rows on board + for (0..output.len) |i| { + // iterate over fields on row + for (0..output[0][0].len) |j| { + // iterate over slices of output symbol + for (0..output[0].len) |k| { + // for (0..7) |k2| { + if (k == 0) { + try stdout.print(" ", .{}); + } + if (output[i][k][j][0] != 'M') { + try stdout.print("{s}", .{output[i][k][j]}); + } else { + try stdout.print("|{}|", .{self.fields[i][k].Multiplier}); + } + if (k == 6) { + try stdout.print("\n", .{}); + } else { + try stdout.print(" | ", .{}); + } + // } + } + } + if (i != 6) { + try stdout.print( + "===================================================================================\n", + .{} + ); + } + } + try stdout.print("\n", .{}); + try bw.flush(); + } +}; + + diff --git a/src/main.zig b/src/main.zig new file mode 100644 index 0000000..81b36e7 --- /dev/null +++ b/src/main.zig @@ -0,0 +1,29 @@ +const std = @import("std"); +const game = @import("board.zig"); + + + + +pub fn main() !void { + const stdout_file = std.io.getStdOut().writer(); + var bw = std.io.bufferedWriter(stdout_file); + const stdout = bw.writer(); + + var board = game.Board.init(); + + try board.print5(); + try stdout.print("\n", .{}); + + var gpa = std.heap.GeneralPurposeAllocator(.{}){}; + const allocator = gpa.allocator(); + defer _ = gpa.deinit(); + + var buffer = std.ArrayList(u8).init(allocator); + try board.calculate(&buffer); + for (buffer.items) |item| { + try stdout.print("{}x{}\n", .{item & 0b111, (item >> 3) & 0b111}); + } + buffer.deinit(); + + try bw.flush(); +} diff --git a/zig-out/bin/sazzy b/zig-out/bin/sazzy new file mode 100755 index 0000000..ebae7f3 Binary files /dev/null and b/zig-out/bin/sazzy differ