BrawlStars3D/Assets/Mirror/Examples/CCU
2023-12-22 14:41:12 +01:00
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CCUNetworkManager.cs Multiplayer Updated 2023-12-22 14:41:12 +01:00
CCUNetworkManager.cs.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
MirrorCCU.unity Multiplayer Updated 2023-12-22 14:41:12 +01:00
MirrorCCU.unity.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Monster.cs Multiplayer Updated 2023-12-22 14:41:12 +01:00
Monster.cs.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Monster.prefab Multiplayer Updated 2023-12-22 14:41:12 +01:00
Monster.prefab.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Player.cs Multiplayer Updated 2023-12-22 14:41:12 +01:00
Player.cs.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Player.prefab Multiplayer Updated 2023-12-22 14:41:12 +01:00
Player.prefab.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Readme.txt Multiplayer Updated 2023-12-22 14:41:12 +01:00
Readme.txt.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Red.mat Multiplayer Updated 2023-12-22 14:41:12 +01:00
Red.mat.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
White.mat Multiplayer Updated 2023-12-22 14:41:12 +01:00
White.mat.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.