BrawlStars3D/Assets/Mirror/Examples/MultipleAdditiveScenes/Scripts/Spawner.cs
2023-12-22 14:41:12 +01:00

25 lines
777 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace Mirror.Examples.MultipleAdditiveScenes
{
internal class Spawner
{
[ServerCallback]
internal static void InitialSpawn(Scene scene)
{
for (int i = 0; i < 10; i++)
SpawnReward(scene);
}
[ServerCallback]
internal static void SpawnReward(Scene scene)
{
Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20));
GameObject reward = Object.Instantiate(((MultiSceneNetManager)NetworkManager.singleton).rewardPrefab, spawnPosition, Quaternion.identity);
SceneManager.MoveGameObjectToScene(reward, scene);
NetworkServer.Spawn(reward);
}
}
}