BrawlStars3D/Assets/Mirror/Examples/Snapshot Interpolation
2023-12-22 14:41:12 +01:00
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_DISABLE VSYNC_ Multiplayer Updated 2023-12-22 14:41:12 +01:00
_DISABLE VSYNC_.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
ClientCube.cs Multiplayer Updated 2023-12-22 14:41:12 +01:00
ClientCube.cs.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
ClientMaterial.mat Multiplayer Updated 2023-12-22 14:41:12 +01:00
ClientMaterial.mat.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
MirrorSnapshotInterpolation.unity Multiplayer Updated 2023-12-22 14:41:12 +01:00
MirrorSnapshotInterpolation.unity.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
README.txt Multiplayer Updated 2023-12-22 14:41:12 +01:00
README.txt.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
ServerCube.cs Multiplayer Updated 2023-12-22 14:41:12 +01:00
ServerCube.cs.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
ServerMaterial.mat Multiplayer Updated 2023-12-22 14:41:12 +01:00
ServerMaterial.mat.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Snapshot3D.cs Multiplayer Updated 2023-12-22 14:41:12 +01:00
Snapshot3D.cs.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00

Snapshot Interpolation is a standalone, Unity / netcode independent algorithm.
This is a simple demo to test it, without Mirror.
We want this to be usable in all game engines.