BrawlStars3D/Assets/Mirror/Examples/BenchmarkIdle
2023-12-22 14:41:12 +01:00
..
_Readme.txt Multiplayer Updated 2023-12-22 14:41:12 +01:00
_Readme.txt.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
BenchmarkIdleNetworkManager.cs Multiplayer Updated 2023-12-22 14:41:12 +01:00
BenchmarkIdleNetworkManager.cs.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
MirrorBenchmarkIdle.unity Multiplayer Updated 2023-12-22 14:41:12 +01:00
MirrorBenchmarkIdle.unity.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Npc.cs Multiplayer Updated 2023-12-22 14:41:12 +01:00
Npc.cs.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Npc.mat Multiplayer Updated 2023-12-22 14:41:12 +01:00
Npc.mat.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Npc.prefab Multiplayer Updated 2023-12-22 14:41:12 +01:00
Npc.prefab.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Player.cs Multiplayer Updated 2023-12-22 14:41:12 +01:00
Player.cs.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Player.mat Multiplayer Updated 2023-12-22 14:41:12 +01:00
Player.mat.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Player.prefab Multiplayer Updated 2023-12-22 14:41:12 +01:00
Player.prefab.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00
Readme.txt Multiplayer Updated 2023-12-22 14:41:12 +01:00
Readme.txt.meta Multiplayer Updated 2023-12-22 14:41:12 +01:00

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.