PauseMenu Updated

This commit is contained in:
kingjuulian06 2023-11-24 21:09:52 +01:00
parent 37995f1187
commit b78c5b4592
2 changed files with 11 additions and 5 deletions

View File

@ -2693,7 +2693,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1282931088}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0, z: 1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@ -6325,6 +6325,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8d22c78c60bdea6438f36bf3f862344a, type: 3}
m_Name:
m_EditorClassIdentifier:
velocity: {x: 0, y: 0}
myRigidbody: {fileID: 565933370275705088}
blockStrength: 10
IsAlive: 1

View File

@ -45,17 +45,18 @@ public class LogicScript : MonoBehaviour
gameOverScreen.SetActive(true);
BG_Music.Stop();
bgscript.ScrollSpeed = 0f;
player.IsAlive = false;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape) && !IsFreezed && player.IsAlive) {
if (Input.GetKeyUp(KeyCode.Escape) && !IsFreezed && player.IsAlive) {
IsFreezed = true;
pauseMenu.SetActive(true);
BG_Music.Stop();
BG_Music.Pause();
bgscript.ScrollSpeed = 0f;
} else if (Input.GetKeyDown(KeyCode.Escape) && IsFreezed && player.IsAlive) {
} else if (Input.GetKeyUp(KeyCode.Escape) && IsFreezed && player.IsAlive) {
pauseMenu.SetActive(false);
BG_Music.Play();
bgscript.ScrollSpeed = 1f;
@ -64,6 +65,10 @@ public class LogicScript : MonoBehaviour
IsFreezed = false;
}
addTime();
if (!IsFreezed && player.IsAlive) {
addTime();
}
}
}