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1
.gitattributes
vendored
Normal file
1
.gitattributes
vendored
Normal file
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*.{cs,meta} filter=lfs diff=lfs merge=lfs -text
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||||||
90
.gitignore
vendored
90
.gitignore
vendored
@ -1,90 +0,0 @@
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|||||||
# This .gitignore file should be placed at the root of your Unity project directory
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|
||||||
#
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|
||||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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|
||||||
#
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||||||
/[Ll]ibrary/
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|
||||||
/[Tt]emp/
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||||||
/[Oo]bj/
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||||||
/[Bb]uild/
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|
||||||
/[Bb]uilds/
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||||||
/[Ll]ogs/
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|
||||||
/[Uu]ser[Ss]ettings/
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|
||||||
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|
||||||
# MemoryCaptures can get excessive in size.
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|
||||||
# They also could contain extremely sensitive data
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|
||||||
/[Mm]emoryCaptures/
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|
||||||
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|
||||||
# Recordings can get excessive in size
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|
||||||
/[Rr]ecordings/
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|
||||||
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|
||||||
# Uncomment this line if you wish to ignore the asset store tools plugin
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|
||||||
# /[Aa]ssets/AssetStoreTools*
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||||||
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|
||||||
# Autogenerated Jetbrains Rider plugin
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|
||||||
/[Aa]ssets/Plugins/Editor/JetBrains*
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||||||
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|
||||||
# Visual Studio cache directory
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||||||
.vs/
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|
||||||
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|
||||||
# Gradle cache directory
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|
||||||
.gradle/
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|
||||||
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|
||||||
# Autogenerated VS/MD/Consulo solution and project files
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||||||
ExportedObj/
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||||||
.consulo/
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||||||
*.csproj
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||||||
*.unityproj
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||||||
*.sln
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||||||
*.suo
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||||||
*.tmp
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||||||
*.user
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||||||
*.userprefs
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||||||
*.pidb
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||||||
*.booproj
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||||||
*.svd
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||||||
*.pdb
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||||||
*.mdb
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||||||
*.opendb
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||||||
*.VC.db
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||||||
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|
||||||
# Unity3D generated meta files
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||||||
*.pidb.meta
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||||||
*.pdb.meta
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||||||
*.mdb.meta
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||||||
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|
||||||
# Unity3D generated file on crash reports
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||||||
sysinfo.txt
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||||||
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||||||
# Builds
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||||||
*.apk
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||||||
*.aab
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||||||
*.unitypackage
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||||||
*.app
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||||||
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|
||||||
# Crashlytics generated file
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||||||
crashlytics-build.properties
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||||||
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||||||
# Packed Addressables
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||||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||||
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|
||||||
# Temporary auto-generated Android Assets
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||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
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||||||
# Never ignore DLLs in the FMOD subfolder.
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||||||
!/[Aa]ssets/Plugins/FMOD/**/lib/*
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||||||
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||||||
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
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||||||
!/[Aa]ssets/Gizmos/FMOD/*
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||||||
!/[Aa]ssets/Editor Default Resources/FMOD/*
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||||||
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||||||
# Ignore the Cache folder since it is updated locally.
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||||||
/[Aa]ssets/Plugins/FMOD/Cache/*
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||||||
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||||||
# Ignore bank files in the StreamingAssets folder.
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||||||
/[Aa]ssets/StreamingAssets/**/*.bank
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||||||
/[Aa]ssets/StreamingAssets/**/*.bank.meta
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||||||
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|
||||||
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
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||||||
# Log files can be ignored.
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||||||
fmod_editor.log
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Binary file not shown.
@ -1,4 +1,4 @@
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repository "SquareDash@englerju02@cloud"
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repository "My project@englerju02@cloud"
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path "/"
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path "/"
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br "/main"
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br "/main"
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co "/main"
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co "/main"
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Binary file not shown.
@ -1,2 +1,2 @@
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|||||||
SquareDash
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My project
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||||||
6636f612-a1c8-4d3e-9841-a47ce78cb919
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5b2176ee-529f-4b2a-95d2-1eb5a3d35e4e
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||||||
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|||||||
348
Assets/5 Boden.prefab
Normal file
348
Assets/5 Boden.prefab
Normal file
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7
Assets/Big Spike.prefab.meta
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7
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--- !u!212 &3997803213758825308
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@ -132,6 +109,7 @@ BoxCollider2D:
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7
Assets/Block.prefab.meta
Normal file
7
Assets/Block.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
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|
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37
Assets/Block2Script.cs
Normal file
37
Assets/Block2Script.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Block2Script : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float moveSpeed = 5;
|
||||||
|
public float deadZone = -15;
|
||||||
|
public BlockScript player;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (player.IsAlive) {
|
||||||
|
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(transform.position.x<deadZone){
|
||||||
|
Debug.Log("Block Deleted");
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnCollisionEnter2D(Collision2D collision) {
|
||||||
|
if (collision.gameObject.layer==7) {
|
||||||
|
Debug.Log("Block Destroyed cause of Overlapping!");
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@ -9,13 +9,11 @@ public class Block2SpawnerScript : MonoBehaviour
|
|||||||
public float spawnRate = 0;
|
public float spawnRate = 0;
|
||||||
private float timer = 0;
|
private float timer = 0;
|
||||||
public BlockScript player;
|
public BlockScript player;
|
||||||
public LogicScript logic;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
|
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
|
||||||
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -32,7 +30,7 @@ public class Block2SpawnerScript : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
void spawnBlock(){
|
void spawnBlock(){
|
||||||
if (player.IsAlive&&!logic.IsFreezed) {
|
if (player.IsAlive) {
|
||||||
Instantiate(Block, transform.position, transform.rotation);
|
Instantiate(Block, transform.position, transform.rotation);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
68
Assets/BlockScript.cs
Normal file
68
Assets/BlockScript.cs
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
public class BlockScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Rigidbody2D myRigidbody;
|
||||||
|
public float blockStrength;
|
||||||
|
public bool IsAlive = true;
|
||||||
|
public LogicScript logic;
|
||||||
|
[SerializeField] private Vector3 rotation;
|
||||||
|
[SerializeField] private float speed;
|
||||||
|
public bool IsFlying = false;
|
||||||
|
[SerializeField] private AudioSource JumpSound;
|
||||||
|
[SerializeField] private AudioSource DieSound;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
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|
void Start()
|
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|
{
|
||||||
|
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|
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|
void Update()
|
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|
{
|
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|
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
|
||||||
|
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|
||||||
|
IsFlying = true;
|
||||||
|
JumpSound.Play();
|
||||||
|
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|
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|
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|
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|
|
||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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Normal file
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24
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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22
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21
Assets/CasualGameBGM05/ReadMe.txt
Normal file
21
Assets/CasualGameBGM05/ReadMe.txt
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
Casual Game BGM Pack #5
|
||||||
|
|
||||||
|
It is a game sound with a theme of cute casual game.
|
||||||
|
All music files are made in WAV 441 16bit.
|
||||||
|
music is a loop.
|
||||||
|
It is free. It is freely usable.
|
||||||
|
Do not resell.
|
||||||
|
|
||||||
|
--------Contents-----
|
||||||
|
|
||||||
|
BGM_01 - WAV/ 441Hz/ 16Bit/ Loop/ 01:09 - A bright and exciting theme park feel.
|
||||||
|
|
||||||
|
BGM_02 - WAV/ 441Hz/ 16Bit/ Loop/ 00:14 - A simple song that fits the loading screen.
|
||||||
|
|
||||||
|
BGM_03 - WAV/ 441Hz/ 16Bit/ Loop/ 01:15 - A cute song suitable for casual game titles.
|
||||||
|
|
||||||
|
BGM_04 - WAV/ 441Hz/ 16Bit/ Loop/ 00:27 - A cute song suitable for casual game titles.
|
||||||
|
|
||||||
|
If you have any problems with the product, please contact us by e-mail.
|
||||||
|
|
||||||
|
4crain@gmail.com
|
||||||
9
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Normal file
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Normal file
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Assets/CasualGameSounds/DM-CGS-18.wav.meta
Normal file
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Normal file
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Assets/CasualGameSounds/DM-CGS-20.wav.meta
Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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|
||||||
BIN
Assets/CasualGameSounds/DM-CGS-27.wav
Normal file
BIN
Assets/CasualGameSounds/DM-CGS-27.wav
Normal file
Binary file not shown.
28
Assets/CasualGameSounds/DM-CGS-27.wav.meta
Normal file
28
Assets/CasualGameSounds/DM-CGS-27.wav.meta
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5039414d94a6e4e70a5ab9e8833e992a
|
||||||
|
labels:
|
||||||
|
- Audio
|
||||||
|
- Casual
|
||||||
|
- Sound
|
||||||
|
- SFX
|
||||||
|
- Effect
|
||||||
|
timeCreated: 1453238764
|
||||||
|
licenseType: Store
|
||||||
|
AudioImporter:
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/CasualGameSounds/DM-CGS-28.wav
Normal file
BIN
Assets/CasualGameSounds/DM-CGS-28.wav
Normal file
Binary file not shown.
28
Assets/CasualGameSounds/DM-CGS-28.wav.meta
Normal file
28
Assets/CasualGameSounds/DM-CGS-28.wav.meta
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 79180f511d89441b9aa23ccae1992fe0
|
||||||
|
labels:
|
||||||
|
- Audio
|
||||||
|
- Casual
|
||||||
|
- Sound
|
||||||
|
- SFX
|
||||||
|
- Effect
|
||||||
|
timeCreated: 1453238766
|
||||||
|
licenseType: Store
|
||||||
|
AudioImporter:
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/CasualGameSounds/DM-CGS-29.wav
Normal file
BIN
Assets/CasualGameSounds/DM-CGS-29.wav
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user