Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0c35c90037 | |||
| 7cf4547bfa | |||
| 29555c16d0 | |||
| d5b3ab003d | |||
| b78c5b4592 | |||
| 37995f1187 | |||
| 8e32bebe47 | |||
| e7cf0b7235 | |||
| 54bd358962 | |||
| 0b8d48c207 | |||
| c88830b217 | |||
| a46b95b93b |
@@ -0,0 +1,4 @@
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repository "SquareDash@englerju02@cloud"
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path "/"
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br "/main"
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co "/main"
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@@ -0,0 +1,2 @@
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SquareDash
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6636f612-a1c8-4d3e-9841-a47ce78cb919
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@@ -1,39 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class LogicScript : MonoBehaviour
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{
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public int playerScore;
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public Text scoreText;
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public GameObject gameOverScreen;
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public AudioSource BG_Music;
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public BackgroundScroller bgscript;
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void Start()
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{
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bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent<BackgroundScroller>();
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}
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public void addScore(int scoreToAdd){
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playerScore += scoreToAdd;
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scoreText.text = playerScore.ToString();
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}
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public void restartGame() {
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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public void gameOver() {
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gameOverScreen.SetActive(true);
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BG_Music.Stop();
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bgscript.ScrollSpeed = 0f;
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}
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void Update() {
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}
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}
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@@ -8,16 +8,19 @@ public class Block2Script : MonoBehaviour
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public float deadZone = -15;
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public BlockScript player;
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public LogicScript logic;
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// Start is called before the first frame update
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void Start()
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{
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
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logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
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}
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// Update is called once per frame
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void Update()
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{
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if (player.IsAlive) {
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if (player.IsAlive&&!logic.IsFreezed) {
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transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
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}
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@@ -9,11 +9,13 @@ public class Block2SpawnerScript : MonoBehaviour
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public float spawnRate = 0;
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private float timer = 0;
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public BlockScript player;
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public LogicScript logic;
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||||
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// Start is called before the first frame update
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void Start()
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||||
{
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
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logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
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}
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// Update is called once per frame
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@@ -30,7 +32,7 @@ public class Block2SpawnerScript : MonoBehaviour
|
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}
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||||
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||||
void spawnBlock(){
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||||
if (player.IsAlive) {
|
||||
if (player.IsAlive&&!logic.IsFreezed) {
|
||||
Instantiate(Block, transform.position, transform.rotation);
|
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}
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}
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@@ -2,9 +2,11 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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public class BlockScript : MonoBehaviour
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{
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public Vector2 velocity;
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public Rigidbody2D myRigidbody;
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public float blockStrength;
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public bool IsAlive = true;
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@@ -14,6 +16,8 @@ public class BlockScript : MonoBehaviour
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public bool IsFlying = false;
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[SerializeField] private AudioSource JumpSound;
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[SerializeField] private AudioSource DieSound;
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public UnityEngine.RigidbodyConstraints2D constraints;
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// Start is called before the first frame update
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void Start()
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@@ -24,18 +28,29 @@ public class BlockScript : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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if (!logic.IsFreezed) {
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myRigidbody.gravityScale = 2;
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myRigidbody.constraints = RigidbodyConstraints2D.None;
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}
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if (IsFlying) {
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if (IsFlying && !logic.IsFreezed) {
|
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rotation = Vector3.back;
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transform.Rotate(rotation * speed * Time.deltaTime);
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}
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if(Input.GetKeyDown(KeyCode.Space) && IsAlive && IsFlying==false) {
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if(Input.GetKeyDown(KeyCode.Space) && IsAlive && !IsFlying && !logic.IsFreezed) {
|
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logic.addJump();
|
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IsFlying = true;
|
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JumpSound.Play();
|
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myRigidbody.velocity = Vector2.up * blockStrength;
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}
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if(logic.IsFreezed) {
|
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velocity = myRigidbody.velocity;
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myRigidbody.velocity = Vector2.zero;
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myRigidbody.gravityScale = 0;
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myRigidbody.constraints = RigidbodyConstraints2D.FreezeRotation;
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}
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}
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@@ -0,0 +1,20 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class CreateAndJoinLevel : MonoBehaviour
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{
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public LevelScoller scroller;
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private void Start()
|
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{
|
||||
scroller = GameObject.Find("Level_Scroller").GetComponent<LevelScoller>();
|
||||
}
|
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public void JoinRoom()
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{
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SceneManager.LoadScene(scroller.i + 2);
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
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using UnityEngine.SceneManagement;
|
||||
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public class EndPauseMenuScript : MonoBehaviour
|
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{
|
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public GameObject pauseMenu;
|
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public AudioSource BG_Music;
|
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public BackgroundScroller bgscript;
|
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public LogicScript logic;
|
||||
|
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void Start()
|
||||
{
|
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bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent<BackgroundScroller>();
|
||||
logic = GetComponent<LogicScript>();
|
||||
}
|
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public void ClosePauseMenu(){
|
||||
pauseMenu.SetActive(false);
|
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BG_Music.Play();
|
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bgscript.ScrollSpeed = 0.5f;
|
||||
}
|
||||
|
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public void ExitGame() {
|
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pauseMenu.SetActive(false);
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SceneManager.LoadScene(1);
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}
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fileFormatVersion: 2
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class KetteScript : MonoBehaviour
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{
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public float moveSpeed = 5;
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public float deadZone = -15;
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public BlockScript player;
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public LogicScript logic;
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// Start is called before the first frame update
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void Start()
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{
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
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logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
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||||
}
|
||||
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// Update is called once per frame
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void Update()
|
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{
|
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if (player.IsAlive&&!logic.IsFreezed) {
|
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transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
|
||||
}
|
||||
|
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if(transform.position.x<deadZone){
|
||||
Debug.Log("Kette Deleted");
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D collision) {
|
||||
if (collision.gameObject.layer==7) {
|
||||
Debug.Log("Kette destroyed cause of Laek!");
|
||||
Destroy(gameObject);
|
||||
}
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}
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fileFormatVersion: 2
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using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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||||
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public class LevelScoller : MonoBehaviour
|
||||
{
|
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RectTransform myRectTransform;
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public int i = 0;
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private void Start()
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{
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myRectTransform = GetComponent<RectTransform>();
|
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}
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public void LeftClick()
|
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{
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if (i==0) {}
|
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else {
|
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myRectTransform.localPosition += Vector3.right * 1500;
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i -= 1;
|
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}
|
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}
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public void RightClick()
|
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{
|
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if (i==2) {}
|
||||
else{
|
||||
myRectTransform.localPosition += Vector3.left * 1500;
|
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i += 1;
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}
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}
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}
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@@ -0,0 +1,76 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class LogicScript : MonoBehaviour
|
||||
{
|
||||
|
||||
public BlockScript player;
|
||||
public bool IsFreezed = false;
|
||||
public GameObject gameOverScreen;
|
||||
public GameObject pauseMenu;
|
||||
public AudioSource BG_Music;
|
||||
public BackgroundScroller bgscript;
|
||||
|
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private int playerJumps;
|
||||
public Text jumpsText;
|
||||
|
||||
private float playTime;
|
||||
private int newPlayTime;
|
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public Text timeText;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent<BackgroundScroller>();
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
|
||||
}
|
||||
|
||||
public void addJump() {
|
||||
playerJumps += 1;
|
||||
jumpsText.text = playerJumps.ToString() + " Jumps";
|
||||
}
|
||||
|
||||
public void addTime() {
|
||||
playTime += Time.deltaTime;
|
||||
newPlayTime = Mathf.RoundToInt(playTime);
|
||||
timeText.text = playTime.ToString() + " Seconds";
|
||||
}
|
||||
|
||||
public void restartGame() {
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||
}
|
||||
|
||||
public void gameOver() {
|
||||
gameOverScreen.SetActive(true);
|
||||
BG_Music.Stop();
|
||||
bgscript.ScrollSpeed = 0f;
|
||||
player.IsAlive = false;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (Input.GetKeyUp(KeyCode.Escape) && !IsFreezed && player.IsAlive) {
|
||||
IsFreezed = true;
|
||||
pauseMenu.SetActive(true);
|
||||
BG_Music.Pause();
|
||||
bgscript.ScrollSpeed = 0f;
|
||||
} else if (Input.GetKeyUp(KeyCode.Escape) && IsFreezed && player.IsAlive) {
|
||||
pauseMenu.SetActive(false);
|
||||
BG_Music.Play();
|
||||
bgscript.ScrollSpeed = 1f;
|
||||
player.myRigidbody.gravityScale = 2;
|
||||
player.myRigidbody.velocity = player.velocity;
|
||||
IsFreezed = false;
|
||||
}
|
||||
|
||||
if (!IsFreezed && player.IsAlive) {
|
||||
addTime();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
|
||||
public GameObject pauseMenu;
|
||||
public AudioSource BG_Music;
|
||||
public BackgroundScroller bgscript;
|
||||
|
||||
public LogicScript logic;
|
||||
|
||||
public void ClosePauseMenu(){
|
||||
pauseMenu.SetActive(false);
|
||||
BG_Music.Play();
|
||||
bgscript.ScrollSpeed = 1f;
|
||||
logic.IsFreezed = false;
|
||||
}
|
||||
|
||||
public void ExitGame() {
|
||||
pauseMenu.SetActive(false);
|
||||
SceneManager.LoadScene(1);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent<BackgroundScroller>();
|
||||
logic = GetComponent<LogicScript>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape)&&!logic.IsFreezed) {
|
||||
pauseMenu.SetActive(true);
|
||||
BG_Music.Stop();
|
||||
bgscript.ScrollSpeed = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7251332753efbf24689f31ac4b8cb4da
|
||||
@@ -8,16 +8,19 @@ public class SmallSpikeScript : MonoBehaviour
|
||||
public float deadZone = -15;
|
||||
public BlockScript player;
|
||||
|
||||
public LogicScript logic;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
|
||||
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (player.IsAlive) {
|
||||
if (player.IsAlive&&!logic.IsFreezed) {
|
||||
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
|
||||
}
|
||||
|
||||
@@ -8,16 +8,19 @@ public class SpikeScript : MonoBehaviour
|
||||
public float deadZone = -15;
|
||||
public BlockScript player;
|
||||
|
||||
public LogicScript logic;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
|
||||
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (player.IsAlive) {
|
||||
if (player.IsAlive&&!logic.IsFreezed) {
|
||||
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
|
||||
}
|
||||
|
||||