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17 Commits
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18
.gitignore
vendored
18
.gitignore
vendored
@ -1,4 +1,3 @@
|
||||
# ---> Unity
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
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||||
#
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||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
@ -72,3 +71,20 @@ crashlytics-build.properties
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||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# Never ignore DLLs in the FMOD subfolder.
|
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!/[Aa]ssets/Plugins/FMOD/**/lib/*
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||||
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||||
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
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||||
!/[Aa]ssets/Gizmos/FMOD/*
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||||
!/[Aa]ssets/Editor Default Resources/FMOD/*
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||||
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# Ignore the Cache folder since it is updated locally.
|
||||
/[Aa]ssets/Plugins/FMOD/Cache/*
|
||||
|
||||
# Ignore bank files in the StreamingAssets folder.
|
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/[Aa]ssets/StreamingAssets/**/*.bank
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/[Aa]ssets/StreamingAssets/**/*.bank.meta
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# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
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# Log files can be ignored.
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fmod_editor.log
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191
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191
Assets/Animations/Fade_In.anim
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187
Assets/Animations/Fade_Out.anim
Normal file
@ -0,0 +1,187 @@
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Casual Game BGM Pack #5
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It is a game sound with a theme of cute casual game.
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All music files are made in WAV 441 16bit.
|
||||
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Do not resell.
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--------Contents-----
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BGM_01 - WAV/ 441Hz/ 16Bit/ Loop/ 01:09 - A bright and exciting theme park feel.
|
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|
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BGM_02 - WAV/ 441Hz/ 16Bit/ Loop/ 00:14 - A simple song that fits the loading screen.
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|
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BGM_03 - WAV/ 441Hz/ 16Bit/ Loop/ 01:15 - A cute song suitable for casual game titles.
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BGM_04 - WAV/ 441Hz/ 16Bit/ Loop/ 00:27 - A cute song suitable for casual game titles.
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If you have any problems with the product, please contact us by e-mail.
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4crain@gmail.com
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user