using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelChanger : MonoBehaviour { public Animator animator; private int levelToLoad; void Start() { if(SceneManager.GetActiveScene().buildIndex==1) { animator.SetBool("IsLobby", true); } else{ animator.SetBool("IsLobby", false); } } public void FadeToLevel (int levelIndex) { levelToLoad = levelIndex; animator.SetTrigger("FadeOut"); } public void OnFadeComplete () { SceneManager.LoadScene(levelToLoad); } }