using System.Collections; using System.Collections.Generic; using UnityEngine; public class Stab_Script : MonoBehaviour { public Sprite sprite_1; public Sprite sprite_2; public Sprite sprite_3; public Sprite sprite_4; public Sprite sprite_5; public Sprite sprite_6; public Sprite sprite_7; public Sprite sprite_8; public Sprite sprite_9; public Sprite sprite_10; private List sprites; private SpriteRenderer spriteRenderer; private bool onTop; private int i; private LogicScript logicScript; private BlockScript blockScript; void Start() { spriteRenderer = GetComponent(); sprites = new List(); onTop = false; i = 0; blockScript = GameObject.FindGameObjectWithTag("Player").GetComponent(); logicScript = GameObject.FindGameObjectWithTag("Logic").GetComponent(); sprites.Add(sprite_1); sprites.Add(sprite_2); sprites.Add(sprite_3); sprites.Add(sprite_4); sprites.Add(sprite_5); sprites.Add(sprite_6); sprites.Add(sprite_7); sprites.Add(sprite_8); sprites.Add(sprite_9); sprites.Add(sprite_10); StartCoroutine(ExampleCoroutine()); } // Update is called once per frame void Update() { } IEnumerator ExampleCoroutine(){ while(true){ while(blockScript.IsAlive && !logicScript.IsFreezed){ if(i==9){ onTop = true; } if(i==0){ onTop = false; } if(!onTop){ i++; } if(onTop){ i--; } yield return new WaitForSecondsRealtime(1/2); yield return new WaitForSecondsRealtime(1/2); yield return new WaitForSecondsRealtime(1/2); yield return new WaitForSecondsRealtime(1/2); spriteRenderer.sprite = sprites[i]; } } } }