namespace Unity.Services.Analytics { public class AcquisitionSourceParameters { /// /// (Required) The name of the specific marketing provider used to drive traffic to the game. /// This should be a short identifiable string as this will be the name displayed when filtering or grouping by an acquisition channel. /// public string Channel; /// /// (Required) The ID of the acquisition campaign /// public string CampaignId; /// /// (Required) The acquisition campaign creative ID /// public string CreativeId; /// /// (Required) The acquisition campaign name e.g. Interstitial:Halloween21 /// public string CampaignName; /// /// (Required) The name of the attribution provider in use e.g. Adjust, AppsFlyer, Singular /// public string Provider; /// /// (Optional) The cost of the install e.g. 2.36 /// public float? Cost; /// /// (Optional) The install cost currency e.g. USD /// public string CostCurrency; /// /// (Optional) The acquisition campaign network e.g. Ironsource, Facebook Ads /// public string Network; /// /// (Optional) The acquisition campaign type. e.g. CPI /// public string CampaignType; } }