namespace Unity.Services.Analytics
{
public class AcquisitionSourceParameters
{
///
/// (Required) The name of the specific marketing provider used to drive traffic to the game.
/// This should be a short identifiable string as this will be the name displayed when filtering or grouping by an acquisition channel.
///
public string Channel;
///
/// (Required) The ID of the acquisition campaign
///
public string CampaignId;
///
/// (Required) The acquisition campaign creative ID
///
public string CreativeId;
///
/// (Required) The acquisition campaign name e.g. Interstitial:Halloween21
///
public string CampaignName;
///
/// (Required) The name of the attribution provider in use e.g. Adjust, AppsFlyer, Singular
///
public string Provider;
///
/// (Optional) The cost of the install e.g. 2.36
///
public float? Cost;
///
/// (Optional) The install cost currency e.g. USD
///
public string CostCurrency;
///
/// (Optional) The acquisition campaign network e.g. Ironsource, Facebook Ads
///
public string Network;
///
/// (Optional) The acquisition campaign type. e.g. CPI
///
public string CampaignType;
}
}