using System.Collections.Generic; namespace Unity.Services.Analytics { public struct Product { /// /// (Optional) The real currency spent or received as part of this product /// public RealCurrency? RealCurrency; /// /// (Required) The virtual currencies spent or received as part of this product (can be an empty list if none) /// public List VirtualCurrencies; /// /// (Required) The items spent or received as part of this product (can be an empty list if none) /// public List Items; } }