using System.Collections.Generic;
namespace Unity.Services.Analytics
{
public struct Product
{
///
/// (Optional) The real currency spent or received as part of this product
///
public RealCurrency? RealCurrency;
///
/// (Required) The virtual currencies spent or received as part of this product (can be an empty list if none)
///
public List VirtualCurrencies;
///
/// (Required) The items spent or received as part of this product (can be an empty list if none)
///
public List- Items;
}
}