using System; namespace Unity.Services.Analytics { public struct RealCurrency { /// /// The type of currency, for example GBP, USD, etc. /// public string RealCurrencyType; /// /// The amount of real currency, in the smallest unit applicable to that currency. /// Use AnalyticsService.Instance.ConvertCurrencyToMinorUnits to calculate currency if required. /// public Int64 RealCurrencyAmount; } }