using System;
namespace Unity.Services.Analytics
{
public struct RealCurrency
{
///
/// The type of currency, for example GBP, USD, etc.
///
public string RealCurrencyType;
///
/// The amount of real currency, in the smallest unit applicable to that currency.
/// Use AnalyticsService.Instance.ConvertCurrencyToMinorUnits to calculate currency if required.
///
public Int64 RealCurrencyAmount;
}
}