using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.Mediation.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.Mediation.Settings.Editor")] [assembly: InternalsVisibleTo("Unity.Mediation.Build.Editor")] [assembly: InternalsVisibleTo("Unity.Mediation.TestApp.Editor")] [assembly: InternalsVisibleTo("UnityEditor.GameGrowth.Helpers.UnityMediation")] //Needed for Moq to generate mocks from internal interfaces [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]