using Unity.Services.Core.Editor; namespace Unity.Services.Mediation.Settings.Editor { class MediationServiceEnabler : EditorGameServiceFlagEnabler { static bool s_Enabled; protected override string FlagName { get; } = "mediation"; protected override void EnableLocalSettings() { s_Enabled = true; MediationEditorService.RefreshGameId(); } protected override void DisableLocalSettings() { s_Enabled = false; } public override bool IsEnabled() { return s_Enabled; } } }