using Unity.Services.Core.Editor;
namespace Unity.Services.Mediation.Settings.Editor
{
///
/// Implementation of the for the Mediation package.
///
/// This identifier MUST be a public struct.
public struct MediationServiceIdentifier : IEditorGameServiceIdentifier
{
internal const string k_PackageDisplayName = "Unity Mediation";
///
/// Key for the Mediation package
///
/// Returns the key associated to the Mediation package.
public string GetKey()
{
return k_PackageDisplayName;
}
}
}