using System; namespace Unity.Services.Mediation { /// /// LoadError Event Arguments. /// public class LoadErrorEventArgs : EventArgs { /// /// Underlying SDK Load Error. /// public LoadError Error { get; } /// /// Underlying SDK Load Error Message. /// public string Message { get; } /// /// Constructor for Load Error Event Arguments. /// /// Underlying SDK Load Error Enum. /// Underlying SDK Load Error String. public LoadErrorEventArgs(LoadError error, string message) { Error = error; Message = message; } } }