using System;
namespace Unity.Services.Mediation
{
///
/// Reward Event Arguments.
///
public class RewardEventArgs : EventArgs
{
///
/// Reward Type for Rewarded Ad Event.
///
public string Type { get; }
///
/// Reward Amount for Rewarded Ad Event.
///
public string Amount { get; }
///
/// Constructor for Arguments for Rewarded Event.
///
/// Type of Reward.
/// Amount of Reward.
public RewardEventArgs(string type, string amount)
{
Type = type;
Amount = amount;
}
}
}