using System; namespace Unity.Services.Mediation { /// /// Reward Event Arguments. /// public class RewardEventArgs : EventArgs { /// /// Reward Type for Rewarded Ad Event. /// public string Type { get; } /// /// Reward Amount for Rewarded Ad Event. /// public string Amount { get; } /// /// Constructor for Arguments for Rewarded Event. /// /// Type of Reward. /// Amount of Reward. public RewardEventArgs(string type, string amount) { Type = type; Amount = amount; } } }