using UnityEngine; namespace Unity.Services.Mediation.Dashboard.Editor { static class JsonUtilityExtension { public static T[] FromJsonArray(string json) { string wrappedJson = "{\"T_Array\" : " + json + " }"; ArrayWrapper wrapper = JsonUtility.FromJson>(wrappedJson); return wrapper.T_Array; } [System.Serializable] class ArrayWrapper { #pragma warning disable CS0649 public T[] T_Array; #pragma warning restore CS0649 } } }