using Unity.Services.Core.Editor; namespace Unity.Services.Mediation.Settings.Editor { /// /// Implementation of the for the Mediation package. /// /// This identifier MUST be a public struct. public struct MediationServiceIdentifier : IEditorGameServiceIdentifier { internal const string k_PackageDisplayName = "Unity Mediation"; /// /// Key for the Mediation package /// /// Returns the key associated to the Mediation package. public string GetKey() { return k_PackageDisplayName; } } }