using System;
namespace Unity.Services.Mediation
{
///
/// LoadError Event Arguments.
///
public class LoadErrorEventArgs : EventArgs
{
///
/// Underlying SDK Load Error.
///
public LoadError Error { get; }
///
/// Underlying SDK Load Error Message.
///
public string Message { get; }
///
/// Constructor for Load Error Event Arguments.
///
/// Underlying SDK Load Error Enum.
/// Underlying SDK Load Error String.
public LoadErrorEventArgs(LoadError error, string message)
{
Error = error;
Message = message;
}
}
}