using System;
namespace Unity.Services.Mediation
{
///
/// ShowError Event Arguments.
///
public class ShowErrorEventArgs : EventArgs
{
///
/// Enum for this show error event.
///
public ShowError Error { get; }
///
/// String message for this show error event.
///
public string Message { get; }
///
/// Constructor for Show Error Events Arguments.
///
/// Error enum for this event argument.
/// Error message for this event argument.
public ShowErrorEventArgs(ShowError error, string message)
{
Error = error;
Message = message;
}
}
}