using System; namespace Unity.Services.Mediation { /// /// ShowError Event Arguments. /// public class ShowErrorEventArgs : EventArgs { /// /// Enum for this show error event. /// public ShowError Error { get; } /// /// String message for this show error event. /// public string Message { get; } /// /// Constructor for Show Error Events Arguments. /// /// Error enum for this event argument. /// Error message for this event argument. public ShowErrorEventArgs(ShowError error, string message) { Error = error; Message = message; } } }