using System.Threading; using UnityEngine; namespace Unity.Services.Mediation.Platform { static class ThreadUtil { internal static SynchronizationContext UnitySynchronizationContext; [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void Init() { UnitySynchronizationContext = SynchronizationContext.Current; } public static void Post(SendOrPostCallback d, object state = null) { UnitySynchronizationContext.Post(d, state); } public static void Send(SendOrPostCallback d, object state = null) { UnitySynchronizationContext.Send(d, state); } } }