using System.Collections; using System.Collections.Generic; using UnityEngine; public class jumppad_script : MonoBehaviour { public Sprite m_SpriteA; public Sprite m_SpriteB; private float progress; public float duration; public SpriteRenderer m_SR; // Start is called before the first frame update void Start() { m_SR = GetComponent(); } // Update is called once per frame void Update() { progress+=1; if (progress > duration) { if (m_SR.sprite==m_SpriteA) { m_SR.sprite = m_SpriteB; } else { m_SR.sprite = m_SpriteB; } progress = 0; } } }