using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class EndPauseMenuScript : MonoBehaviour { public GameObject pauseMenu; public AudioSource BG_Music; public BackgroundScroller bgscript; public LogicScript logic; void Start() { bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent(); logic = GetComponent(); } public void ClosePauseMenu(){ pauseMenu.SetActive(false); BG_Music.Play(); bgscript.ScrollSpeed = 0.5f; } public void ExitGame() { pauseMenu.SetActive(false); SceneManager.LoadScene(1); } }