using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelScoller : MonoBehaviour { RectTransform myRectTransform; public int i = 0; private void Start() { myRectTransform = GetComponent(); } public void LeftClick() { if (i==0) {} else { myRectTransform.localPosition += Vector3.right * 1500; i -= 1; } } public void RightClick() { if (i==4) {} else{ myRectTransform.localPosition += Vector3.left * 1500; i += 1; } } }