using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class LogicScript : MonoBehaviour { public BlockScript player; public bool IsFreezed = false; public GameObject gameOverScreen; public GameObject pauseMenu; public AudioSource BG_Music; public BackgroundScroller bgscript; private int playerJumps; public Text jumpsText; private int playTime; public Text timeText; void Start() { bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent(); player = GameObject.FindGameObjectWithTag("Player").GetComponent(); } public void addJump() { playerJumps += 1; jumpsText.text = playerJumps.ToString() + " Jumps"; } public void addTime() { playTime += Mathf.RoundToInt(Time.deltaTime); timeText.text = playTime.ToString() + " Seconds"; } public void restartGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } public void gameOver() { gameOverScreen.SetActive(true); BG_Music.Stop(); bgscript.ScrollSpeed = 0f; } void Update() { if (Input.GetKeyDown(KeyCode.Escape) && !IsFreezed && player.IsAlive) { IsFreezed = true; pauseMenu.SetActive(true); BG_Music.Stop(); bgscript.ScrollSpeed = 0f; } else if (Input.GetKeyDown(KeyCode.Escape) && IsFreezed && player.IsAlive) { pauseMenu.SetActive(false); BG_Music.Play(); bgscript.ScrollSpeed = 1f; player.myRigidbody.velocity = player.velocity; IsFreezed = false; } } }