using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gravity_Reverse_Portal_Script : MonoBehaviour { //0 means from right to false //1 means from false to right public int direction; public MovementScript movement; void Start() { movement = GameObject.FindGameObjectWithTag("Level").GetComponent(); } void OnTriggerEnter2D(Collider2D col) { if(col.gameObject.layer==30){ if(movement.direction == col.gameObject.GetComponent().direction){ Destroy(gameObject); } } } }