using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlockScript : MonoBehaviour { public Rigidbody2D myRigidbody; public float blockStrength; public bool IsAlive = true; public LogicScript logic; [SerializeField] private Vector3 rotation; [SerializeField] private float speed; public bool IsFlying = false; [SerializeField] private AudioSource JumpSound; [SerializeField] private AudioSource DieSound; // Start is called before the first frame update void Start() { logic = GameObject.FindGameObjectWithTag("Logic").GetComponent(); } // Update is called once per frame void Update() { if (IsFlying) { rotation = Vector3.back; transform.Rotate(rotation * speed * Time.deltaTime); } if(Input.GetKeyDown(KeyCode.Space) && IsAlive && IsFlying==false) { IsFlying = true; JumpSound.Play(); myRigidbody.velocity = Vector2.up * blockStrength; } } void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.layer==7) { DieSound.Play(); logic.gameOver(); IsAlive = false; Destroy(gameObject); } if (collision.gameObject.layer==6) { IsFlying=false; } if (collision.gameObject.layer==8) { IsFlying = true; myRigidbody.velocity = Vector2.up * 10; } if (collision.gameObject.layer==9) { IsFlying = true; myRigidbody.velocity = Vector2.up * 17; } } }