using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class LogicScript : MonoBehaviour { public int playerScore; public Text scoreText; public GameObject gameOverScreen; public AudioSource BG_Music; public BackgroundScroller bgscript; void Start() { bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent(); } public void addScore(int scoreToAdd){ playerScore += scoreToAdd; scoreText.text = playerScore.ToString(); } public void restartGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } public void gameOver() { gameOverScreen.SetActive(true); BG_Music.Stop(); bgscript.ScrollSpeed = 0f; } void Update() { } }