using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelScoller : MonoBehaviour { RectTransform myRectTransform; <<<<<<< HEAD public int i = 0; ======= public int i; >>>>>>> 5794762dc91d1f0d42c77a434b28d24af5d5a080 private void Start() { myRectTransform = GetComponent(); } public void LeftClick() { <<<<<<< HEAD if (i==0) {} else { myRectTransform.localPosition += Vector3.right * 1500; i -= 1; } ======= myRectTransform.localPosition += Vector3.right * 1500; i -= 1; >>>>>>> 5794762dc91d1f0d42c77a434b28d24af5d5a080 } public void RightClick() { <<<<<<< HEAD if (i==2) {} else{ myRectTransform.localPosition += Vector3.left * 1500; i += 1; } ======= myRectTransform.localPosition += Vector3.left * 1500; i += 1; >>>>>>> 5794762dc91d1f0d42c77a434b28d24af5d5a080 } }