using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class LogicScript : MonoBehaviour { public int playerScore; public Text scoreText; public GameObject gameOverScreen; public TouchPoint1Script Script1; public TouchPoint2Script Script2; public TouchPoint3Script Script3; public TouchPoint4Script Script4; public bool IsTouchingBottom; public bool IsTouchingLeftSide; public void addScore(int scoreToAdd){ playerScore += scoreToAdd; scoreText.text = playerScore.ToString(); } public void restartGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } public void gameOver() { gameOverScreen.SetActive(true); } void Update() { if (Script1.IsTouching1 && Script2.IsTouching2) { IsTouchingBottom = false; } if (Script1.IsTouching1 && Script4.IsTouching4) { IsTouchingLeftSide = true; } if (Script2.IsTouching2 && Script3.IsTouching3) { IsTouchingLeftSide = false; } if (Script4.IsTouching4 && Script3.IsTouching3) { IsTouchingBottom = true; } } }