using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CreateAndJoinLevel : MonoBehaviour { public LevelScoller scroller; public LevelChanger levelChanger; private void Start() { scroller = GameObject.Find("Level_Scroller").GetComponent(); levelChanger = GameObject.FindGameObjectWithTag("LevelChanger").GetComponent(); } public void JoinRoom() { levelChanger.FadeToLevel(scroller.i + 2); } public void StartMenu() { SceneManager.LoadScene(0); } }