using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerScript : MonoBehaviour { public GameObject m_player; public Transform safeBoden; private float moveSpeed = 5; private float deadZone = -15; public LogicScript logic; public Transform cam; public Transform bg; private BlockScript player_script; private Transform player_transform; void Start() { m_player = GameObject.FindGameObjectWithTag("Player"); player_script = GameObject.FindGameObjectWithTag("Player").GetComponent(); player_transform = GameObject.FindGameObjectWithTag("Player").GetComponent(); safeBoden = GameObject.Find("Safe_Boden").GetComponent(); logic = GameObject.FindGameObjectWithTag("Logic").GetComponent(); cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent(); bg = GameObject.FindGameObjectWithTag("Background").GetComponent(); } void Update() { if (player_script.IsAlive&&!logic.IsFreezed) { transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime; } if(transform.position.x