using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class LogicScript : MonoBehaviour { public int playerScore; public Text scoreText; public GameObject gameOverScreen; // public TouchPoint1Script Script1; // public TouchPoint2Script Script2; // public TouchPoint3Script Script3; // public TouchPoint4Script Script4; // public bool IsTouchingBottom; // public bool IsTouchingLeftSide; public void addScore(int scoreToAdd){ playerScore += scoreToAdd; scoreText.text = playerScore.ToString(); } public void restartGame() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } public void gameOver() { gameOverScreen.SetActive(true); } // void Update() { // if (Script1.IsTouching1 && Script2.IsTouching2) { // IsTouchingBottom = false; // } // if (Script1.IsTouching1 && Script4.IsTouching4) { // IsTouchingLeftSide = true; // } // if (Script2.IsTouching2 && Script3.IsTouching3) { // IsTouchingLeftSide = false; // } // if (Script4.IsTouching4 && Script3.IsTouching3) { // IsTouchingBottom = true; // } // } }