SquareDash/Assets/Scripts/Block2Script.cs
2024-05-14 23:48:53 +02:00

45 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Block2Script : MonoBehaviour
{
public float moveSpeed;
public float deadZone = -15;
public BlockScript player;
public LogicScript logic;
public MovementScript movement;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
movement = GameObject.FindGameObjectWithTag("Level").GetComponent<MovementScript>();
}
// Update is called once per frame
void Update()
{
if (player.IsAlive&&!logic.IsFreezed) {
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
}
if(transform.position.x<deadZone){
Destroy(gameObject);
}
}
void OnTriggerEnter2D(Collider2D col)
{
if(col.gameObject.layer==30){
if(movement.direction == col.gameObject.GetComponent<TriggerScript>().direction){
Destroy(gameObject);
}
}
}
}