58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
using System;
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using System.Diagnostics;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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namespace Unity.Services.Mediation
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{
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/// <summary>
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/// Logger leveraging Unity console log
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/// </summary>
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static class MediationLogger
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{
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const string k_Tag = "[Mediation]";
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const string k_VerboseLoggingDefine = "ENABLE_UNITY_SERVICES_MEDIATION_VERBOSE_LOGGING";
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const string k_UnityAssertions = "UNITY_ASSERTIONS";
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/// <summary>
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/// Logs a message in the console
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/// </summary>
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/// <param name="message">Message to log</param>
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public static void Log(object message) => Debug.unityLogger.Log(k_Tag, message);
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/// <summary>
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/// Logs a warning in the console
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/// </summary>
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/// <param name="message">Message to log</param>
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public static void LogWarning(object message) => Debug.unityLogger.LogWarning(k_Tag, message);
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/// <summary>
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/// Logs an error in the console
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/// <param name="message">Message to log</param>
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/// </summary>
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public static void LogError(object message) => Debug.unityLogger.LogError(k_Tag, message);
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/// <summary>
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/// Logs an exception in the console
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/// <param name="exception">Exception to log</param>
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/// </summary>
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public static void LogException(Exception exception) => Debug.unityLogger.Log(LogType.Exception, k_Tag, exception);
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/// <summary>
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/// Logs an assertion in the console (only available when the define is enabled)
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/// <param name="message">Message to log</param>
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/// </summary>
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[Conditional(k_UnityAssertions)]
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public static void LogAssertion(object message) => Debug.unityLogger.Log(LogType.Assert, k_Tag, message);
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/// <summary>
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/// Logs a verbose log in the console if verbose logging is activated
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/// <param name="message">Message to log</param>
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/// </summary>
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#if !ENABLE_UNITY_SERVICES_VERBOSE_LOGGING
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[Conditional(k_VerboseLoggingDefine)]
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#endif
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public static void LogVerbose(object message) => Debug.unityLogger.Log(k_Tag, message);
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}
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}
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