SquareDash/Assets/Scripts/LogicScript.cs
kingjuulian06 0b8d48c207 PauseMenu
2023-11-22 00:07:53 +01:00

61 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class LogicScript : MonoBehaviour
{
private int playerScore;
public Text scoreText;
public GameObject gameOverScreen;
public GameObject pauseMenu;
public AudioSource BG_Music;
public BackgroundScroller bgscript;
private int playerJumps;
public Text jumpsText;
private int playTime;
public Text timeText;
void Start()
{
bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent<BackgroundScroller>();
}
public void addScore(int scoreToAdd){
playerScore += scoreToAdd;
scoreText.text = playerScore.ToString();
}
public void addJump() {
playerJumps += 1;
jumpsText.text = playerJumps.ToString() + " Jumps";
}
public void addTime() {
playTime += Time;
timeText.text = playTime.ToString() + " Seconds";
}
public void restartGame() {
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
public void gameOver() {
gameOverScreen.SetActive(true);
BG_Music.Stop();
bgscript.ScrollSpeed = 0f;
}
void Update() {
if (Input.GetKeyDown(KeyCode.Escape)) {
pauseMenu.SetActive(true);
BG_Music.Stop();
bgscript.ScrollSpeed = 0f;
}
}
}