SquareDash/Assets/Scripts/KetteScript.cs
kingjuulian06 d5b3ab003d LOL
2023-12-04 18:42:14 +01:00

40 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KetteScript : MonoBehaviour
{
public float moveSpeed = 5;
public float deadZone = -15;
public BlockScript player;
public LogicScript logic;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
}
// Update is called once per frame
void Update()
{
if (player.IsAlive&&!logic.IsFreezed) {
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
}
if(transform.position.x<deadZone){
Debug.Log("Kette Deleted");
Destroy(gameObject);
}
}
void OnCollisionEnter2D(Collision2D collision) {
if (collision.gameObject.layer==7) {
Debug.Log("Kette destroyed cause of Laek!");
Destroy(gameObject);
}
}
}