SquareDash/Library/PackageCache/com.unity.purchasing@4.10.0/Editor/ServiceProjectSettings/UI/UXML/GooglePlayConfiguration.uxml
kingjuulian06 0efb85038a Arbeit 2
2023-11-21 22:03:49 +01:00

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<UXML xmlns="UnityEngine.UIElements">
<VisualElement name="GoogleConfigBlock" class="project-settings-title-container">
<Label text="Google Play Configuration" class="project-settings-title"/>
<VisualElement>
<Label text="Please follow these steps to get your license key:" class="description"/>
<VisualElement class="label-container">
<Label text="1. Go to " class="numbered-item"/>
<VisualElement name="GooglePlayLink" class="link-container-integrated">
<TextElement text="Google Play Developer Console" class="link-button"/>
<VisualElement class="external-link-icon"/>
</VisualElement>
</VisualElement>
<Label text="2. Go to your appropriate project." class="numbered-item"/>
<Label text="3. Go to &quot;Services and API&quot;, there you will find your License Key " class="numbered-item"/>
</VisualElement>
<VisualElement class="invisible-separator" />
<VisualElement name="RevenueValidationBlock">
<Label text="Revenue Validation" class="project-settings-subtitle"/>
<Label text="Enter your Google Play key on your project's dashboard:" class="note-tag"/>
<VisualElement name="DashboardSettingsLink" class="link-container-integrated">
<TextElement text="Unity Project Settings in the dashboard" class="link-button"/>
<VisualElement class="external-link-icon"/>
</VisualElement>
<VisualElement name="verified-mode">
<Label text="Great! You will now be able to track verified transactions taking place on your app." class="description"/>
</VisualElement>
<VisualElement name="unverified-mode">
<VisualElement name="error-request-format">
<Label text="The request to get the key on the dashboard was invalid. Please Report this as a possible bug." class="warning-message"/>
</VisualElement>
<VisualElement name="error-unauthorized-user">
<Label text="You are not authorized to set the license key." class="warning-message"/>
</VisualElement>
<VisualElement name="error-server-error">
<Label text="There was an error retrieving the key from the backend. Please try again later." class="warning-message"/>
</VisualElement>
<VisualElement name="error-fetch-key">
<Label text="There seems to be no existing key set on the backend." class="warning-message"/>
<VisualElement class="warning-label-container">
<VisualElement class="warning-info-icon2x"/>
<Label text="Please verify your Dashboard in the link above to set Google Public Key for this application, in order to ensure revenue numbers reflect verified payments for Google." class="warning-message"/>
</VisualElement>
</VisualElement>
</VisualElement>
</VisualElement>
<VisualElement class="invisible-separator" />
<VisualElement name="ReceiptObfuscatorBlock">
<Label text="Receipt Obfuscator" class="project-settings-subtitle"/>
<Label text="Receipt obfuscation for Google Play will create a Tangle class in your project, note that this does not replace server side validation." class="label-container"/>
<TextField name="GooglePlayKeyEntry" class="multiline-field-value" text="-Enter Key-" multiline="true"/>
<VisualElement class="button-container">
<Button name="ObfuscateKeysButton" text="Obfuscate License Keys" class="submit-button"/>
</VisualElement>
<VisualElement name="verification">
<Label text="GooglePlayTangle.cs has been generated and exists in your project." class="label-container"/>
</VisualElement>
<VisualElement name="error-message">
<Label text="-Google Errors Show Here-." class="warning-message"/>
</VisualElement>
</VisualElement>
</VisualElement>
<VisualElement class="separator" />
</UXML>