60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class jumppad_script : MonoBehaviour
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{
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public float moveSpeed = 5;
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public float deadZone = -15;
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public BlockScript player;
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public Sprite m_SpriteA;
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public Sprite m_SpriteB;
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private float progress;
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public float duration;
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public SpriteRenderer m_SR;
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public LogicScript logic;
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// Start is called before the first frame update
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void Start()
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{
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
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m_SR = GetComponent<SpriteRenderer>();
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logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
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}
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// Update is called once per frame
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void Update()
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{
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if (player.IsAlive||!logic.IsFreezed) {
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transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
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}
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if(transform.position.x<deadZone){
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Debug.Log("Jumppad_klein Deleted");
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Destroy(gameObject);
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}
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progress+=1;
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if (progress > duration) {
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if (m_SR.sprite==m_SpriteA) {
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m_SR.sprite = m_SpriteB;
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}
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else {
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m_SR.sprite = m_SpriteB;
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}
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progress = 0;
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}
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}
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void OnCollisionEnter2D(Collision2D collision) {
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if (collision.gameObject.layer==7) {
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Debug.Log("Spike Destroyed!");
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Destroy(gameObject);
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}
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}
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}
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