SquareDash/Assets/Scripts/MovementScript.cs
2024-05-14 23:48:53 +02:00

35 lines
999 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovementScript : MonoBehaviour
{
public int direction = 1;
public float moveSpeed = 5;
public float deadZone = -15;
public BlockScript player;
public LogicScript logic;
private string name;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
name = gameObject.name;
}
// Update is called once per frame
void Update()
{
if (player.IsAlive&&!logic.IsFreezed) {
transform.position = transform.position + (Vector3.left * moveSpeed * direction) * Time.deltaTime;
}
if(transform.position.x<deadZone){
Debug.Log(name + " Deleted"); // Name of the Object
Destroy(gameObject);
}
}
}