SquareDash/Assets/Scripts/PauseMenu.cs
kingjuulian06 629d23e8de Fixed
2023-12-27 01:33:17 +01:00

43 lines
985 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public GameObject pauseMenu;
public AudioSource BG_Music;
public BackgroundScroller bgscript;
public LogicScript logic;
public void ClosePauseMenu(){
pauseMenu.SetActive(false);
BG_Music.Play();
bgscript.ScrollSpeed = 1f;
logic.IsFreezed = false;
}
public void ExitGame() {
pauseMenu.SetActive(false);
SceneManager.LoadScene(1);
}
void Start()
{
bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent<BackgroundScroller>();
logic = GetComponent<LogicScript>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape)&&!logic.IsFreezed) {
pauseMenu.SetActive(true);
BG_Music.Stop();
bgscript.ScrollSpeed = 0f;
}
}
}