SquareDash/Assets/Scripts/MirrorScript.cs
2024-05-14 23:48:53 +02:00

33 lines
675 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MirrorScript : MonoBehaviour
{
//0 means from right to left
//1 means from left to right
public int direction;
public MovementScript movement;
void Start()
{
movement = GameObject.FindGameObjectWithTag("Level").GetComponent<MovementScript>();
}
void Update()
{
}
void OnTriggerEnter2D(Collider2D col)
{
if(col.gameObject.layer==30){
if(movement.direction == col.gameObject.GetComponent<TriggerScript>().direction){
Destroy(gameObject);
}
}
}
}